[opencms-dev] Why MapleStory is not popular, Nexon is boring!

Cszcy dyang3239 at gmail.com
Thu May 17 11:34:48 CEST 2018



When you try to forward  Maplestory Mesos <https://www.4ms2.com/>   to
Customer Support, they'll normally throw you back to the graveyard here.
"Lets just hope what we throw at the community keeps them happy rather than
actually making a proper list and repairing stated problems while keeping
communication so we don't sound like we dashed outside the backdoor".

This is the reason why Global MapleStory isn't popular for what it is
serviced in. Just pushing cool updates is not likely to revive or boost the
overall player-base once the game is all but quite literally unplayable with
all sorts of lag, framework drop, freezes, crashes, and errors. Hardly
anybody is going to do these pop-up polls when the game crashes when people
feel like crucial comments is not being forwarded in any way about the
forums or client service a vast majority of the time.

Reporting one insect took decades for this to be recognized 3 times and then
mended. Pushing for a proposal has even less chances. This shouldn't be the
normal, but it's. That is why we have this type of toxic community that goes
onto memes about "Reboot Master Race" and "paying participant scum" (on an
unrelated note if people did not buy NX and actually boycott it there is a
bigger chance this game would shut down, but that is a completely different
topic for an entirely different day).

Like the one thing that's keeping GMS from the direct of Private Servers
(note: debate about this is allowed, but a personal server name is included
isn't permitted) is the updated content. Everything has met with a level of
garbage tier.

Even if the volunteers chose were unsuitable due to their positions, and did
their job poorly or bankrupt NDA, it's ultimately Nexon's fault for not
selecting them correctly. I refuse to believe that in the entire community
there cannot be found a few dozen individuals that are capable, responsible,
and willing to work to aid the game.With the MWLB, as I mentioned, Nexon
failed to properly motivate the volunteers to continue functioning.

With the MLC, from what I saw, Nexon mostly ignored each of their
suggestions, or at best took from them what seemed like  MS Mesos
<https://www.4ms2.com/>   would earn money (Oz from Marvel), entirely
ignoring the spirit of this settlement.

In both circumstances, Nexon did not allocate resources to interacting with
all the volunteers and using their contribution. It is not too terribly
surprising that individuals lost their drive, and one (or more) got angry
enough to break NDA. (If not happen, needless to say, even when frustrated.
But see previous paragraph about picking out the ideal people).

Also, not every attempt fails. The Volunteer Forum Moderator position seems
to be working out nicely, for the most part. But with "mini-GMs" or even a
"game layout advisory council" - well, they already have paid people doing
this work, kind of. Higher management doesn't really understand what the
player volunteers donate that makes it worth the excess hassle to port with
them.

How does Nexon figure out how to find reputable workers, then? How can they
figure out how to find mostly trustworthy VFMs - and eliminate the bad
apples without abolishing the whole program? The people chosen for the test
server were completely arbitrary, so of course there could be plenty of
useless or just plain malicious ones out there.

But the MWLB and MLC were supposedly handpicked following a protracted
procedure, and were left useless and (a couple) eventually pushed to
corruption (or simple carelessness).



--
Sent from: http://opencms.996256.n3.nabble.com/



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